Agility is a stat in 异度神剑, for all characters and 敌人. This stat affects 物理 accuracy and evasion. From highest to lowest base agility, these are the playable characters: Dunban, Fiora, Riki, Shulk, Reyn, Sharla, and Melia.
Determining Hit and Evade Rates
Under normal conditions, the hit rate of a playable character can be calculated by the following equation:
Character's Hit Rate (%) = Character's Agility - Enemy's Agility + 100% + 夜间 Vision % (if applicable) + Serene Heart (if applicable. 50% or 75%; Dunban only) + Riki's 50% back attack hit rate bonus (if applicable)
The character's agility can be found on the stats window. Some characters may have agility bonuses expressed in percentages, simply multiply the character's initial agility by the total percentage to get the new agility. Similarly, when the agility down debuff is applied to an 敌人 or character, multiply the agility by (100% - agility down debuff %) to get the new agility (until debuff wears off). When dealing with an 敌人 that is at least 3 levels stronger, the hit rate penalty must be applied. Simply subtract the appropriate parameter from the above equation. The hit rate penalty can be found in the level section.
Similarly, under normal conditions, the evade rate of a character can be calculated by the following equation:
Character's Evade Rate (%) = Character's Agility - Enemy's Agility
If the character's evade rate is negative, the evade rate will be 0%. The maximum evade rate is 95% for both characters and 敌人. When dealing with an 敌人 that is at least 3 levels stronger, the evade rate penalty must be applied. Simply subtract the appropriate parameter from the above equation. The evade rate penalty can be found in the level section. It may require high agility and 夜间命中 gems to fight high level Monster, lest the party's attacks miss.