Difficulty Levels are a Mechanic in the 异度神剑 series. The difficulty level of the game can be selected from the Game Settings on the System menu.
In 异度神剑 2
In 异度神剑 2 it is possible to select the difficulty level of the game from the Game Settings on the System menu. In version 1.3.0 an easy mode was added to the game, and with version 1.5.1 the difficulty settings of Bringer of Chaos and Custom were added for the owners of the Expansion Pass. To unlock them, the item New Difficulty Levels must be redeemed from the Expansion Pass menu.
By selecting one of the difficulty levels, 敌人 attacks, their maximum HP and the duration of debuffs, among 其它, will change. In Custom mode, it is possible to freely choose any configuration through a series of multipliers. Regardless of the chosen difficulty, rewards earned from battles and challenges remain the same.
Easy
Bringer of Chaos
- 敌人 Attack Power increased by 25%.
- 敌人 Attack Frequency increased by 50%.
- 敌人 HP multiplied 2.5 times.
- 敌人 Debuff status duration doubled.
- Player's 异刃连击 buffer duration is halved. (30s → 15s)
- Party Gauge Gains reduced by 75%.
- Special Gauge recharge gains halved.
- Player HP restoration halved.
- Base Chain Attack damage multiplier halved. (300% → 150%)
- Due to a bug, performing any Cancel will lower the base Chain Attack multiplier to 100%, 无视 Burst Symbols and related 牵绊 Chart effects.
- 狂暴化 敌人 can perform Rage 攻击.
- 敌人 with resistances become more resistant to Driver Combos, 击退 and Blowdown:
- 狂暴化 敌人 gain an additive 50% more resistance to all reactions.
- Unique Monster and Challenge Mode 敌人 have their resistances boosted by 25%.
- 敌人 larger than the player gain between 2.5% and 7.5% more Break resistance.
- Ascended state activation consumes the entire Party Gauge.
- Aggro generation and depletion are increased in certain situations.
- Volatile aggro depletion is increased by 25% when over 8 meters away from the 敌人.
- Aggro and volatile aggro generated whenever a party member creates an elemental orb is increased, if they are not currently targeted by the 敌人.
- Critical Hit Rate decreases by 4.5% (multiplicative) for each consecutive Critical Hit inflicted. The effect is reset when the character fails to inflict critical damage. If more than 10 consecutive critical hits have been performed, failing to inflict a critical hit will instead halve the counter of consecutive Critical Hits, partially reducing the penalty.
Custom
Parameters
The following chart displays the available multipliers that can be used to customize the game's difficulty and their respective ranges. The equivalent default values are shown for each of the predefined difficulty levels.
Multiplier | x0.25 | x0.5 | x0.75 | x1 | x1.25 | x1.5 | x1.75 | x2 | x2.25 | x2.5 |
---|---|---|---|---|---|---|---|---|---|---|
敌人 Attack Power | - | - | Easy | Normal | Bringer of Chaos | - | - | - | - | - |
敌人 Attack Frequency | - | - | Easy | Normal | - | Bringer of Chaos | - | - | - | - |
敌人 Maximum HP | - | Easy | - | Normal | - | - | - | - | - | Bringer of Chaos |
敌人 Debuff Duration | - | Easy | - | Normal | - | - | - | Bringer of Chaos | - | - |
Player 异刃连击 Buffer Time | - | Bringer of Chaos | - | Normal | - | Easy | - | - | - | - |
Party Gauge Gains | Bringer of Chaos | - | - | Normal Easy |
- | - | - | - | - | - |
Player Special Recharge Rate | - | Bringer of Chaos | - | Normal Easy |
- | - | - | - | - | - |
Player Health Restoration | - | Bringer of Chaos | - | Normal Easy |
- | - | - | - | - | - |
Chain Attack Damage Multiplier | Bringer of Chaos | - | - | Normal Easy |
- | - | - | - | - | - |
An additional parameter is unlocked at the start of Chapter 8:
Multiplier | No Cost | 1 Bar | 2 Bars | 3 Bars |
---|---|---|---|---|
Ascended State Party Gauge Use | Normal Easy |
- | - | Bringer of Chaos |
敌人 Attack Power
Unlike with 其它 parameters, the "Enemy Attack Power" multiplier has 复数部位 effects besides its 主色调 purpose to alter damage dealt by 敌人.
- If its value is less than the default setting of 100%:
- 敌人 larger in size than the player no longer gain additional Break resistance.
- If its value is greater than the default setting of 100%:
- Unique Monster and Challenge Mode 敌人 have their reaction resistances boosted by 20% of the parameter's value.
- 敌人 larger than the player gain between 2% and 6% of the parameter's value in additional Break resistance. The larger the 敌人, the greater the penalty.
- Due to a bug, performing any Cancel will lower the base Chain Attack multiplier to 100%, 无视 Burst Symbols and related 牵绊 Chart effects.
- Volatile aggro depletion is boosted by the parameter's percentage when over 8 meters away from the 敌人. Effect caps at 200%.
- Aggro and volatile aggro generated whenever a party member creates an elemental orb is increased, if they are not currently targeted by the 敌人. Aggro generated becomes the maximum between: (200 × Parameter3); 10% of their current aggro; or (0.3 × Parameter2) of the difference between their current aggro and that of the targeted party member.
- Critical Hit Rate multiplied by (0.962 × Parameter-0.03) for each consecutive Critical Hit inflicted. The effect is reset when the character fails to inflict critical damage. If more than 10 consecutive critical hits have been performed, failing to inflict a critical hit will instead halve the counter of consecutive Critical Hits, partially reducing the penalty.
Party Gauge Gains
This parameter also affects the rate of Party Gauge depletion from effects that lower the Party Gauge.
Chain Attack Damage Multiplier
It affects the Chain Attack's base damage multiplier and all effects that increase it, such as Burst Symbols and some Driver 牵绊 Chart skills. The base multiplier is calculated as follows:
In Torna ~ The Golden Country
In Torna ~ The Golden Country the Normal and Easy difficulties will be available from the beginning of the game. Bringer of Chaos and Custom will be unlocked upon finishing the game. The difficulty parameters are the same as in 异度神剑 2.
In 异度神剑: Definitive Edition
In 异度神剑 Definitive Edition, the Easy difficulty is available as "Casual Mode", alongside the default normal difficulty. A new mode called Expert Mode was also added, that allows for greater 魂控 over player progression. These modes can be selected in the System and Options menu.
Casual Mode
If the player is defeated 复数部位 times in quick succession, the game might prompt them with the option to turn this mode on. These messages can be disabled by changing the Tutorial notifications in Notification Settings to "Don’t Notify". It changes 复数部位 parameters during combat in order to reduce difficulty.
- Party damage doubled.
- Damage received halved.
- Party Gauge gains doubled.
- Spike damage reduced by 90%.
- Debuff inflicting Spikes have 50% less chance to trigger.
- No evasion penalties against higher leveled 敌人.
Expert Mode
Rather than changing the game's difficulty directly, Expert Mode allows the player to change a party member's level by either increasing or decreasing it at the expense of stored reserve experience points gained from discovering landmarks and locations, clearing quests and completing achievements. This works similarly to the Inn and Bonus EXP system from 异度神剑 2.