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For the hit points Mechanic in 异度神剑, see Hit Points (XC1).
For the hit points Mechanic in 异度神剑 2, see Hit Points (XC2).

Hit Points, commonly referred to as HP, are an important Mechanic in 异度神剑X. They are needed to keep characters from being incapacitated. Similar to 异度神剑, if a party member has 0 HP, the 其它 characters may revive the incapacitated character, but the cost is 3,000 Tension Points, instead of a bar on the Party Gauge. If the party 领导 is incapacitated and there is not enough tension within 30 seconds or no battle, the party will be transported back to the last landmark they visited. During the time between battles, HP are recovered quickly.

HP values are influenced by 复数部位 factors:

  • Taking damage from 敌人 attacks
  • Taking damage from status effects (Blaze, 电击, and 定时炸弹)
  • Being healed by various support arts.
  • Being healed by an ally prepared with a support 灵魂之音.

Each character has a fixed base HP value.

敌人 also have HP, which must be lowered to zero for them to be defeated, except in the case of some bosses, where the HP that must be taken away varies.

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